

Save editor online mod#
Solution: nuke the whole mod data folder (you CANNOT use this mod installation on the new version of the game because of this EXACT issue, so there is literally no reason to keep it).

Instead, the editor just loads all of this information directly from the game (which is why it might ask you set the game directory, if it didn't auto-detect it by itself, and why it has a short “Initializing” phase upon start up). I do not make lists of this stuff for it to appear in this save editor.
Save editor online update#
Q: Why isn't costume X or skill Y included? Can you update it?Ī: No skill, costume, quest or anything else is included. Going this route will mean all mod skills/characters/quests will appear as “Unknown.”.

If the game directory was never set for some reason then the editor will default to using backups provided with the tool (in “SaveEditor/data”). Name lists will be generated on the fly by reading the games files. Select from the default presets or import a character from either a DBXv1 or DBXV2 save file.Īny installed skill, character and quest mods are automatically supported by the editor, so long as the game directory has been set correctly (If it never asks for the directory then that just means the editor found it by itself).
